The name Zājy̼om Gíhm is derived from the Goblin language, as Zājy̼om Gíhm was founded by Ktîbë, who was culturaly Tauran.
Climate
Zājy̼om Gíhm has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 24°C (75°F). Zājy̼om Gíhm receives an average of 137 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Zājy̼om Gíhm covers an area of nearly 27 km2 (10 mi2), and an average elevation of 2732 m (8963 ft) above sea level.
Overview
Zājy̼om Gíhm was founded durring the late 14th century in winter of the year 1270, by Ktîbë. The establishment of the new community went well, with no major obsticles durring construction.
Zājy̼om Gíhm was built using the conventions of Tauran durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Zājy̼om Gíhm is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Zājy̼om Gíhm is buildings are located arround a single premissive canals mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Zājy̼om Gíhm's frontieer-style defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
A look around Zājy̼om Gíhm shows Zājy̼om Gíhm is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.
Civic Infrastructure
Zājy̼om Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Zājy̼om Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zājy̼om Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zājy̼om Gíhm's parks.
Zājy̼om Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zājy̼om Gíhm.
Zājy̼om Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Zājy̼om Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Zājy̼om Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Zājy̼om Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Zājy̼om Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zājy̼om Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zājy̼om Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zājy̼om Gíhm's public wards, blessings, and other arcane systems.
Zājy̼om Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Zājy̼om Gíhm's grid is powered by a god's will and kindness.
Zājy̼om Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Zājy̼om Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zājy̼om Gíhm's natural decorations nor waterways.
Zājy̼om Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Zājy̼om Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Zājy̼om Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
The locals are in a state of despair and dull apathy. They've lost the things that used to give them pride and hope, with the best among them carrying on out of habitual duty and the worst giving ready hands to shameful deeds and ignoble acts. No one really believes the future can be better, and most seek only to satisfy immediate appetites.
Zājy̼om Gíhm's mayor's house was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..
In Zājy̼om Gíhm tiny harmless tornadoes plague the town.
The Flea, Giant near Zājy̼om Gíhm are known to be a mutant strain of the creature.
Zājy̼om Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Augury energies of tier 2 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 12
Farmers: 17
Farm Laborer: 34
Hunters: 19
Milk Maids: 16
Ranchers: 8
Ranch Hands: 18
Shepherds: 17
Farmland: 26357 m2
Cattle and Similar Creatures: 1623
Poultry: 19476
Swine: 1298
Sheep: 64
Goats: 12
Horses, Mounts, and Beasts of Burden: 649
Craftsmen
Arms and Toolmakers: 13
Blacksmiths: 15
Bookbinders: 8
Buckle-makers: 8
Cabinetmakers: 15
Candlemakers: 23
Carpenters: 21
Clothmakers: 19
Coach and Harness Makers: 7
Coopers: 19
Copper, Brass, Tin, Zinc, and Lead Workers: 8
Copyists: 6
Cutlers: 5
Fabricworkers: 15
Farrier: 41
Furriers: 4
Glassworkers: 23
Gunsmiths: 14
Harness-Makers: 6
Hatters: 12
Hosiery Workers: 4
Jewelers: 7
Leatherwrights: 16
Locksmiths: 6
Matchstick makers: 10
Musical Instrument Makers: 9
Painters, Structures and Fixtures: 7
Paper Workers: 9
Plasterers: 8
Pursemakers: 10
Roofers: 7
Ropemakers: 6
Rugmakers: 6
Saddlers: 11
Scabbardmakers: 13
Scalemakers: 7
Scientific, Surgical, and Optical Instrument Makers: 4
Sculptors, Structures and Fixtures: 6
Shoemakers: 6
Soap and Tallow Workers: 21
Tailors: 33
Tanners: 8
Upholsterers: 8
Watchmakers: 8
Weavers: 18
Whitesmiths: 5
Merchants
Adventuring Goods Retellers: 4
Arcana Sellers: 4
Beer-Sellers: 9
Booksellers: 9
Butchers: 15
Chandlers: 16
Chicken Butchers: 17
Entrepreneurs: 6
Fine Clothiers: 15
Fishmongers: 16
Florists: 4
Potion Sellers: 11
Resellers: 30
Spice Merchants: 9
Wine-sellers: 14
Wheelwright: 10
Woodsellers: 6
Service workers
Bakers: 36
Barbers: 30
Coachmen: 10
Cooks: 25
Doctors: 14
Gamekeepers: 10
Grooms: 5
Hairdressers: 24
Healers: 18
Housekeepers: 17
Housemaids: 38
House Stewards: 19
Inns: 6
Laundry maids: 12
Maidservants: 21
Nursery Maids: 12
Pastrycooks: 23
Restaurateur: 27
Tavern Keepers: 25
Specialized Laborer
Ashworkers: 8
Bleachers: 5
Chemical Workers: 3
Coal Heavers: 12
In-Town Couriers: 15
Long Haul Couriers: 15
Dockyard Workers: 13
Gas Workers: 3
Hay Merchants: 5
Leech Collectors: 17
Millers: 14
Miners: 14
Oilmen and Polishers: 9
Postmen: 14
Pure Finder: 8
Skinners: 17
Sugar Refiners: 3
Tosher: 9
Warehousemen: 25
Watercarriers: 13
Watermen, Bargemen, etc.: 18
Skilled Laborers
Accountants: 8
Alchemist: 9
Clerk: 12
Dentists: 6
Educators: 18
Engineers: 9
Gardeners: 6
Mages: 4
Plumbers: 6
Pharmacist: 7
Professors: 2
Scientists: 4
Wizards: 2
Civil Servants
Adventurers: 6
Bankers: 9
Civil Clerks: 15
Civic Iudex: 7
Consultants: 4
Exorcist: 13
Fixers: 7
Kami Clerk: 11
Landlords: 13
Lawyers: 8
Legend Keepers: 12
Militia Officers: 59
Monks, Monastic: 17
Monks, Civic: 18
Historian, Oral: 14
Historian, Textual: 7
Policemen, Sheriffs, etc.: 14
Priests: 25
Rangers: 8
Rat Catchers: 9
Scholars: 10
Spiritualist: 11
Slayers: 3
Storytellers: 24
Military Officers: 20
Cottage Industries
Brewers: 20
Comfort Services: 24
Enchanters: 7
Herbalists: 7
Jaminators: 22
Needleworkers: 20
Potters: 11
Preserve Makers: 19
Quilters: 9
Seamsters: 34
Spinners: 19
Tinker: 7
Weaver: 15
Artists
Actors: 6
Architects: 2
Bards: 11
Costumers: 3
Dancers: 7
Drafters: 4
Engravers: 5
Fine Furniture Carpenters: 3
Glaziers: 6
Inlayers: 6
Musicians: 20
Painters, Art: 3
Playwrights: 6
Sculptors, Art: 5
Wood Carvers: 24
Writers: 20
Produce Industries
Butter Churners: 24
Canners: 20
Cheesmakers: 24
Ice Merchants: 2
Millers: 13
Picklers: 11
Smokers: 8
Stockmakers: 7
Tobacconists: 9
Tallowmakers: 14
2385 of Zājy̼om Gíhm's population work within a Foundational Occupation.
129 work in Agriculture
535 work as Craftsmen
195 work as Merchants
372 work as Service Workers
240 work as General Laborers
93 work as Skilled Laborers
344 work as Civil Servants
214 work in Cottage Industries
131 work as Artists
132 work in Produce Industries
3653 of Zājy̼om Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 454 (7%) are noncontributers.
Points of Interest
POI
History
In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from an attack. One of Zājy̼om Gíhm's local festivals commemorates this miracle.